Last updated on Nov 13, 2019 at 16:00by Motoko3 comments
Welcome to our Boss Killer guide for Moze the Gunner in Borderlands 3.Featuring several damage multipliers and the ability to extend the firepower ofalready powerful guns like Lyuda and Cutsman, this build sports the fastest bosskill times. Here, you will learn everything you need to know to gear yourselfup and play this build at the highest level.
1.
Boss Killer Moze
By heavily investing in the Bottomless Mags tree, this build coupled withspecific Vladof and Maliwan weapons provide the fastestboss killing potential since Porcelain Pipe Bomb nerf. Embracing theadage "the best defense is a good offense" the following build offers little interms of survivability, in exchange for the ability to melt bosses in a handfulof seconds, at worst.
1.1.
Skill Tree
1.2.
Strengths
- Extremely fast at killing bosses.
- Good enough survivability.
- Requires only a primary weapon and a secondary of your choice.
1.3.
Weaknesses
- Iron Bear used only to enable some Anointed Traits (if you have any)
- Weapon dependent.
2.
Playstyle
Boss Killer Moze playstyle is extremely simple and it is meant to be as quickand effective as possible. Start the boss encounter in Iron Bear, pop out toproc any anointment effects you may have and to enable Some for the Road.Delete Boss with the appropriate elemental weapon; rinse and repeat.
3.
Boss Killer Moze Skills
3.1.
Skills Breakdown
- Cloud of Lead improves our ammo efficiency while Redistribution and Forge provide continuousammo regeneration for the active weapon.
- Scorching RPM's together with “Click, Click...”provide increase gun damage.
- Matched Set and The Iron Bank combined almostdouble the baseline magazine size of any weapon, which in turn also double theammo regen from Forge and Redistribution.
- Some for the Road allows us to burst down targets and bosses in1 Cutsman or Lyuda clip.
- Rushin’ Offensive is a quality of life change, mostly to speedup even further our farming. Gotta go fast!
- Thin Red Line and Vladof Ingenuity are used toincrease the shield pool and increase our survivability.
- Experimental Munitions adds some extra Incendiarydamage everytime we score a Critical hit.
- Desperate Measures increase weapon damage by a noticeableamount.
3.2.
Action Skill, Augments, and Elements
Iron Bear is mostly used to proc Some for the Road and anointed effects, thus itsloadout is more of a personal choice. I like to run with double Salamander, augmented with both Fuel Economy and Molten Roar for the extra mobility.
3.3.
Alternative Skill choices
The 1 point in Rushin’ Offensive can be reallocated into Scrappyfor faster weapon swap.
4.
Boss Killer Moze Gearing
4.1.
Best in Slot
While maximizing Matched Set is not as important as in Maliwan Moze, it is advisable toget at least 2 matching weapons and a grenade mod of the same manufacturer tobe able to dispatch a boss within the 5 seconds of Some for the Roadand the remaining clip under negative mayhem 3 affixes.
For the primary weapon, there are 2 main boss killers:
- Lyuda is the first choice. A Sniper Rifle with the rate of fire ofan Assault Rifle, the gun is only limited by its magazine size and reload time.Fortunately with this particular setup we can double the starting capacitywhich coupled with Some for the Road and any eventual anointment effectallows us to fire continuously till the boss is dead (provided it doesnt haveimmunity phases). Ideally found with the Annexed affix, it is recommended tohave an Incendiary version, and a shock one as backup for high Shieldbosses.
- Cutsman is the other obvious option. Try again to have multipleguns with Incendiary/Corrosive/Shock damage to deal with the correspondinghealth bar.
Last weapon slot is for the Sellout in case we want to hunt red health bosses,and it is best paired with an Elemental Projector artifact.
Regarding Class mods, Bloodletter synergizes with the build, but it isnot mandatory. There are simply no other options that stand out for the timebeing.
When choosing the Artifact, Deathless offers the highest damageincrease unless you have a class mod that gives you at least 2 extra points in Thin Red Line; if that is the case, then using a Grave offerseven more damage at the expense of further lowering our shields.
The Re-Router Shield is the offensive choice, providing even more damageon our first shot. Ward can be a good alternative, although somewhatrisky. If you prefer instead a safer approach, your best options areThe Transformer, Re-Charger, and Stop-Gap.
Grenades mods are mostly used to extend primary weapon magazine size through Matched Set;pick any Vladof mod if you run with Lyuda, or a Tran-fusion foradded sustain if you run with Cutsman since there are no MaliwanGrenade mods yet.
4.2.
Anointed Rolls
Anointed rolls are special additional effects that can appear on weapons andshields at higher levels. The special effects relate to the use of actionskills and provide powerful temporary buffs.
Boss Killer Moze build greatly benefits from Action Skill End rolls such as:
- 'On Action Skill End, the next 2 magazines will have 50% additional bonusElement Damage' works extremely well as we basically never reload, making thatan almost always active bonus on a given weapon.
- 'After exiting Iron Bear, the next 2 magazines will have 40% bonus Incendiarydamage', is numerically a worse roll than the generic one, but it always comeswith Incendiary Damage as the upside.
- 'After exiting Iron Bear, gain 75% increased shields and health for 25seconds.' offers the best defensive capabilities, and can be used to complementan extremely glass-cannon loadout.
4.3.
Alternative Gear from Missions
The build relies on a tight combination of specific legendary items, thusthere is no viable alternatives from missions.
5.
Best-in-slot Gear and Stat Priority List
Slot | Item | Special Effect | Secondary Stat/Effect Priority |
---|---|---|---|
Weapon 1 | Lyuda |
| |
Weapon 2 | Cutsman |
| |
Weapon 3 | Any Vladofor Maliwan weapon depending on your first weapon choice. | ||
Weapon 4 | Sellout when fighting against Red Bar bosses, else use a matchingVladof orMaliwan weapon | ||
Shield | The Transformer | When full, drain 50% of shield to amplify next weapon shot by anadditional 120%. Damage dealt that way is returned as Health Points. | 25% max capacity |
Class Mod | Bloodletter |
| |
Artifact | Elemental Projector | While suffering an elemental effect, increase your damage with that sameelement. |
|
Artifact alternative | Deathless | Reserves all but 1 health point. 100% shield Increase. -20% Shield rechargedelay. |
|
Grenade Mod | It's Piss | Removes negative status effect on friendlies and debuff enemy targets for20% increase received damage. | |
Grenade Mod Alternative | Tran-fusion | Heals for 120% of the damage dealt on health bars, and for 60% of thedamage dealt to shield bars. |
6.
Changelog
- 13 Nov. 2019: Guide added.
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