Sheriff Amara (Siren) BiS Gear and Stat Priorities (2024)

Last updated on Dec 01, 2019 at 14:29by Kat6 comments

Welcome to the gear page of our Sheriff Amara build,where you will find the best-in-slot gear for that build and the stat priority you need to follow for each slot.

1.

Structure of This Guide

This Sheriff Amara build guide is split in 3 different pages.The other 2 pages are the build overview and the skills, which you can access by clicking the buttonsbelow.

2.

Best-in-slot Gear

For this build, you should focus entirely on weapons that deal a highamount of damage in a single hit, especially on critical hits. It should benoted that all recommended guns perform very similarly and choosing which gunto use is based on personal preference, distance from the target, and howeasy they are to hit.

For your first weapon, you should look to pick up a Monocle.This slow-firing sniper rifle has a huge critical damage bonus as part ofits special effect, leaving few other guns that can compete in terms ofsingle-bullet damage. If you do not have access to Monocle,Headsplosion is a strong alternative.

For your second gun, you should look to pick up the Unforgiven pistol.Like Monocle, this gun has a huge critical damage bonus. As a pistol,this gun can line up shots quicker and is more suitable for closer enemies.

For your third gun, you can look to pick up the Bekah assaultrifle. Again, this gun has a generous critical damage bonus, and as an assaultrifle, it can be used at both long and medium range, fitting in betweenMonocle and Unforgiven.

Lastly, you should look for a gun for close-range combat. For this, we recommend the1-round shotgun One Pump Chump. This gun has a huge bonus in damage, atthe expense of a 1-bullet magazine. This gun is excellent at quickly dealingwith close enemies, as long as you do not miss.

For Class Mods, you should look to pick up a copy ofPhasezerker class mod. As the skill points provided by this classmod do not benefit the build, you should look for strong secondary stats.The best stats to look for are Action Skill Cooldown rate, Weapon damage,Critical Damge, Jakobs Weapon Damage, and Jakobs Critical damage.

For your Artifact, you should look to pick up an Otto Idol toaid survivability. Alternatively, you can pick up any Artifact paired withLast Stand. If you are unable to get any of these,Victory Rush is also a reasonable choice. However, much likeclass mods, the secondary stats on your Artifact are a much higherpriority. The stats you should be looking for are Action Skill Cooldown Rateand weapon-type damage (Sniper Rifle, Pistol, or Assault Rifle based on yourmost-used weapon).

When picking up your shield, you have the option to prioritise offenceor defence based on your survivability. Re-Router will add even moredamage to that single-bullet shot the build focuses on. Alternatively, youcan look to pick up The Transformer or Stop-Gap for theirdefensive properties.

In this build, Grenade Mods are not used frequently and are mostly usedfor survivability. The best option for this is Tran-fusion, which willsteal a large percengage of its damage dealt to enemies. Alternatively, ifyou are using The Transformer, you can pick upa strong Shock-damage Grenade of your choice to heal yourself via self-damage.

3.

Anointed Rolls

Anointed rolls are special additional effects that can appear on weapons andshields at higher levels. The special effects relate to the use of actionskills and provide powerful temporary buffs.

Unfortunately for this build, it does not synergise well with anointedrolls for two reasons:

  • Action skills that work with Sheriff Amara (Siren) BiS Gear and Stat Priorities (1) Phasegrasp-derived Action Skillsdo not provide damage bonuses.
  • Non-class-specific provide damage bonuses when Action Skills End, while thisbuilds relies on dealing damage while its Action Skill is still active.

The most suitable anointed roll for this build is 'On Action Skill Endthe next 2 magazines will have 50% additional bonus Elemental damage'. This isdue to this ability being able to be kept until you use your next Action Skill.Alternatively, you can look for defensive anointments on your shield like'On Action Skill End, Regenerate 5% max health per second for a short time'or 'On Action Skill End, Damage taken is reduced by 13% for a short time'.

4.

Alternative Gear from Missions

In order to kick start you gear for this build you can complete all ofHammerlock's Legendary Hunter Crew Challenges. Doing so will reward you with theBekah assault rifle. As this is a one-time reward, it is notrecommended doing this until you have reached level 50 to ensure you receivea max-level weapon.

5.

Best-in-slot Gear and Stat Priority List

SlotItemSpecial EffectSecondary Stat/Effect Priority
Weapon 1
  1. Monocle
  2. Headsplosion
  1. Huge bonus to critical damage bonus while aiming down sights
  2. Shots explode on impact
  1. Critical Hit Damage
  2. No -% Weapon Damage
Weapon 2
  1. Unforgiven (Shock/Radiation)
  1. Has a huge critical damage bonus
  1. No -% Weapon Damage
  2. Critical Hit Damage
Weapon 3
  1. Bekah
  1. Fires one bullet followed by 3 more
  1. Critical Hit Damage
Weapon 4
  1. One Pump Chump
  1. Fires a single high-damage shot.
  1. % Weapon Damage
  2. Critical Hit Damage
Shield
  1. Re-Router
  2. The Transformer
  3. Stop-Gap
  1. Drains Shield to deal additional damage and return it as Health
  2. Absorbs all Shock damage.
  3. Provides 5 seconds of immunity after shield breaks.
  1. Max Health
Class Mod
  1. Phasezerker
    1. Action Skill Cooldown Rate
    2. Critical Hit Damage
    3. Weapon Damage
    4. Jakobs Critical Hit Damage
    5. Jakobs Weapon Damage
    Artifact
    1. Otto Idol
    2. Last Stand
    3. Victory Rush
    1. Restore Health after killing an enemy.
    2. Temporary Invulnerability below 50% Health.
    3. Bonus damage and movement speed for 60 seconds after killing a badass.
    1. Action Skill Cooldown Rate
    2. Weapon-type damage
    Grenade Mod
    1. Tran-fusion
    1. Heals for 120% of damage dealt.
    1. Grenade Splits
    2. Spawns MIRV grenades

    6.

    Changelog

    • 01 Dec. 2019: Page added.

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