Zane (Operative) Sub Zero Build Guide Gear (2024)

Last updated on Oct 04, 2020 at 21:36by Motoko2 comments

Welcome to the gear page of our Zane Sub Zero build,where you will find the best-in-slot gear for that build and the stat priority you need to follow for each slot.

1.

Structure of This Guide

This Sub Zero build guide is split in 3 different pages. The other 2 pagesare the build overview and the skills, which you can access by clicking thebuttons below.

Build OverviewSkills and Playstyle

The build relies heavily on either cryo or precise weapons to work; withoutthem, you will lack efficiency in how fast you can kill targets and maintain thesnowball effect rolling.

Automatic and/or fast-firing/multiple-pellet weapons are the preferred choicefor this build, as the more and faster you shoot bullets, the quicker you canfreeze targets:

  • DLC3 Light Show takes the spot as the most effective short rangefast-firing weapon, sporting massive damage. Vanilla alternatives areNight Hawkin, cryo Kaos, better suited for longer rangeengagements.
  • The Monarch in cryo variant is the default choice for deleting anysort of beefy target point blank, just be wary of the ammunition consumptionand the fact your mobility is null when depoloying a bipod.
  • Among Hyperion SMGs, DLC3 Proprietary License is an interestingchoice, enabling moderate mobbing potential while also offering good singletarget damage

Trevonator in cryo variant is another very viable option: quickthree-round burst and fast fire rate coupled with high cryo efficiency makethe weapon surprisingly effective even at mid range at freezing targets in 1volley.

While not having particular synergy with the build, despite the potentialcryo roll, Backburner is a very powerful launcher that can be used tosoften crowds of enemies or quickly get back up in FFYL.

Cutsman with Incendiary damage is our backup weapon to fightAnointed enemies and burst them down quickly. A Corrosive and a Shock variantsshould be kept as backup for Maliwan Takedown.

Grenades have a secondary role in this build, thus an utility-based mod thatdoes no friendly fire is the preferred choice:

  • It's Piss provides again another damage debuff on target.
  • Hex, Hunter-Seeker, Tran-fusion in shock variantoffer shield-stripping utility without the risk of accidental splashdamage.
  • Surge and Storm Front should be considered only whenrunning The Transformer.

There are 2 Class mods worth aiming for in this build: the first increaseyour snowball potential, while the second makes snowballing easier.

  • DLC1 Seein' Dead is by far Zane's best class mod all around, boasting bothgood traits and a fantastic passive.
  • Executor has the best passive, which is further augmented byZane (Operative) Sub Zero Build Guide Gear (1) Death Follows Close, and offers random rolls around kill skill in theHitman Tree.

When choosing the Artifact, the most important part is the random effect,while the legendary roll is of secondary importance. It is extremely importantto find any Artifact with the Ice Breaker affix in order to increase cryoefficiency. Ideally an Ice Breaker Victory Rush is your bestoption, but that is very specific.

Several options are available when considering shields too:

  • The Transformer, Stop-Gap, and Re-Charger are allexcellent defensive choices.
  • Frozen Heart and Nova Berner are more offensive oriented,especially for close range.
  • DLC4's new entries, Faulty Star and Plus Ultra are bothserviceable options.

2.1.

Anointed Rolls

Anointed rolls are special additional effects that can appear on weapons andshields at higher levels. The special effects relate to the use of actionskills and provide powerful temporary buffs.

Due extremely high Action Skill uptime the clear winner is the generic:

  • 'While an Action Skill is Active, Weapon Damage is increased by 200%'

Operator specific anoints effect have a strong synergy but they areundeniably less powerful:

  • 'While Barrier is active, Status Effect Chance is increased by 50%' greatlyboosts our chance to freeze targets.
  • 'While SNTNL is active, Gain 100% of damage as bonus Cryo damage' similarlyoffers cryo damage to weapons that would otherwise not have it by default.
  • 'While Barrier is active, Accuracy is increased by 60%, and Critical Hitdamage is increased by 70%' makes it easier to land critical hits.

Considering how the build aims at resetting Action Skill duration, on ActionSkill End anointments will have a relatively low uptime.

For Shields and Grenades, you want instead two of the following Anointmentswith different elements (two identical Anointments wont stack):

  • 'On Action Skill End, gain 50% bonus Incendiary Damage with Weapons for 10 seconds.'
  • 'On Action Skill End, gain 50% bonus Shock Damage with Weapons for 10 seconds.'
  • 'On Action Skill End, gain 50% bonus Corrosive Damage with Weapons for 10 seconds.'
  • 'On Action Skill End, gain 50% bonus Cryo Damage with Weapons for 10 seconds.'
  • 'On Action Skill End, gain 50% bonus Radioactive Damage with Weapons for 10 seconds.'

It is extremely important to have as many elements as possible spread betweenyour native weapon element, and anointment effects, as it will increase theversatility of your loadout without requiring multiple weapon swaps mid combat,and reduce the chances you are facing the type of enemies resistant to theweapon element you decided to stack.

3.

Alternative Gear from Missions

This build utilises strong general weapons that can drop anywhere in thegame. Therefore there are no specific mission drops to support this build.

4.

Best-in-slot Gear and Stat Priority List

SlotItemSpecial EffectSecondary Stat/Effect Priority
Weapon 1Night Hawkin
  1. Burst fire
  2. %Weapon Damage
Weapon 1 AlternativeLight ShowFires multiple pellets with each shot.Cryo Damage
Weapon 2The Monarch
  1. Cryo Damage
  2. 8x pellet count
Weapon 3Trevonator
  1. Cryo Damage
  2. Magazine Size
Weapon 3 AlternativeBrainstormer
  1. x14 pellets
  2. %Weapon Damage
Weapon 4Cutsman
  1. Incendiary/Corrosive/Shock Damage
  2. %Weapon Damage
ShieldStop-GapOn depletion damage immunity for 5 seconds.
  1. 40% max capacity
  2. Chance on hit to drop a booster for 10% damage increase
Class Mod
  1. Executor
  2. Cold Warrior
  1. 2 or 3 points in Zane (Operative) Sub Zero Build Guide Gear (2) Playing Dirty
  2. As many points as possible in Zane (Operative) Sub Zero Build Guide Gear (3) Synchronicity
  1. % Weapon Damage
  2. % Critical Damage
  3. % Cryo Damage
ArtifactThe Ice Breaker prefixIncreased damage against frozen targets.
  1. % Cryo Damage
  2. % Weapon Damage
  3. % Movement Speed
Grenade Mod
  1. It's Piss
  2. Hex
  3. Tran-fusion
  1. Clear status effect on allies and debuff enemies with 20% increase damage taken.
  2. Homing grenade that will fire beams at any nearby target.
  3. Heals for 120% of damage dealt, heal shields for 30% of damage dealt.
  1. Recurring variant

5.

Changelog

  • 04 Oct. 2020: Updated for DLC4.
  • 11 Dec. 2019: Guide updated for Mayhem 4 and Maliwan Takedown content.
  • 27 Oct. 2019: Guide added.

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Zane (Operative) Sub Zero Build Guide Gear (2024)
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